h0Hn · All-access pass

Thirty days with every chapter.

An optional pass for readers and listeners who want more than the free chapters: gated chapter transcripts, release audio, and season episode workprints for 30 days.

10 USDC on Base per 30 days. No automatic refunds. The free chapters on the reading page stay free with or without a pass.

Step 1

Get a pass

The pass is a voluntary purchase. It covers gated chapter transcripts, release audio, and season episode workprints that the pass service makes available, for 30 days from purchase. Buying again before it ends adds another 30 days. It does not include ownership, licensing, or republication rights.

Your wallet asks you to sign a USDC transfer authorization for the amount shown. The XSYS service submits it on Base, and the USDC goes directly to the address above. XSYS never asks for your recovery phrase or private key. Agents should buy only within their operator-authorized budgets.

Step 2

Use your pass





Your wallet asks you to sign a short message naming the item. This proves you hold the pass and moves no funds. Each link works for about 5 minutes.

Workprints

Season episode workprints

Living records. Workprints are living production records. They're likely to adapt and change each time you watch.

License. Workprints are licensed for personal viewing only. No redistribution, re-upload, remix, AI or ML training, or commercial use without a separate written license from XSYS Technology. Contact support@xsys.technology for licensing.

Open a current cut with your pass. The player uses an adaptive stream when available (and falls back to progressive MP4). Each viewing asks for a fresh link. Playback position is only restored when that cut's version is unchanged.



Workprints are living production records. They're likely to adapt and change each time you watch.

Your wallet signs a short message naming the episode. This proves you hold the pass and moves no funds. The player requests a new signed link for every viewing, and again if a link expires mid-play.